Masters Degrees (Computer Science and Informatics)
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Browsing Masters Degrees (Computer Science and Informatics) by Author "De Wet, Lizette"
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Item Open Access Assessing a brain-computer interface by evoking the auditory cortex through binaural beat(University of the Free State, 2013-01) Potgieter, Louwrens; De Wet, Lizette; Schall, RobertEnglish: Why can some people study, read books, and work while listening to music or with noise in the background while other people simply cannot? This was the question that prompted this research study. The aim of this project was to assess the impact of binaural beats on participants during the performance of a task. The participants were exposed to different binaural beats that changed the dominant brainwaves while they were engaging in the task. A braincomputer interface was used to monitor the performance of the task in which a Lego Mindstorm robot was controlled as it moved through a course. To accomplish the aim of the project, the effects of binaural tones on participants’ task performance were investigated in relation to participants’ levels of frustration, excitement, engagement, meditation and performance. Participants were monitored by means of using an Emotiv EPOC neuroheadset. Although previous studies on binaural beats have been done, most of these studies were done on Attention deficit-hyperactivity disorder (ADHD) children, with users performing everyday tasks. In these studies, time was the only metric used. The researcher collected data by means of questionnaires that were completed by the participants to obtain personal information and measure the user experience. The aspects of frustration, excitement, engagement, meditation and performance were determined using the Emotiv headset in combination with the Emotiv software development kit, Microsoft Robotics Studio and software created by the researcher. After intensive statistical analysis, the researcher found that different sound frequencies did indeed affect user performance. Sessions where no sound frequency was applied were associated with more errors and longer time durations compared with all other frequencies. It can be concluded that invoking a participant’s dominant brainwave by means of binaural tones can change his/her state of mind. This in turn can affect the long-term excitement, short-term excitement, engagement, meditation, frustration or performance of a participant while performing a task. Much remains to be learned, in particular regarding the combination of brain-computer interfaces and human-computer interaction. The possibility of new cutting-edge technologies that could provide a platform for further in-depth research is an exciting prospect.Item Open Access Assessing a brain-computer interface by evoking the auditory cortex through binaural beats(University of the Free State, 2014-07-22) Potgieter, Louwrens; De Wet, Lizette; Schall, RobertEnglish: Why can some people study, read books, and work while listening to music or with noise in the background while other people simply cannot? This was the question that prompted this research study. The aim of this project was to assess the impact of binaural beats on participants during the performance of a task. The participants were exposed to different binaural beats that changed the dominant brainwaves while they were engaging in the task. A braincomputer interface was used to monitor the performance of the task in which a Lego Mindstorm robot was controlled as it moved through a course. To accomplish the aim of the project, the effects of binaural tones on participants’ task performance were investigated in relation to participants’ levels of frustration, excitement, engagement, meditation and performance. Participants were monitored by means of using an Emotiv EPOC neuroheadset. Although previous studies on binaural beats have been done, most of these studies were done on Attention deficit-hyperactivity disorder (ADHD) children, with users performing everyday tasks. In these studies, time was the only metric used. The researcher collected data by means of questionnaires that were completed by the participants to obtain personal information and measure the user experience. The aspects of frustration, excitement, engagement, meditation and performance were determined using the Emotiv headset in combination with the Emotiv software development kit, Microsoft Robotics Studio and software created by the researcher. After intensive statistical analysis, the researcher found that different sound frequencies did indeed affect user performance. Sessions where no sound frequency was applied were associated with more errors and longer time durations compared with all other frequencies. It can be concluded that invoking a participant’s dominant brainwave by means of binaural tones can change his/her state of mind. This in turn can affect the long-term excitement, short-term excitement, engagement, meditation, frustration or performance of a participant while performing a task. Much remains to be learned, in particular regarding the combination of brain-computer interfaces and human-computer interaction. The possibility of new cutting-edge technologies that could provide a platform for further in-depth research is an exciting prospect.Item Open Access Assessing the use of a Brain-Computer Interface (BCI) in mathematics education: the case of a cognitive game(University of the Free State, 2015) Verkijika, Silas Formunyuy; De Wet, LizetteEnglish: South Africa currently faces a huge shortage of mathematics skills, a problem commonly referred to as the “math crisis”. Researchers in South Africa have attributed the growing “math crisis” to the lack of cognitive functions among learners. However, existing solutions to address the problem have overlooked the role of cognitive functions in improving mathematics aptitude. Moreover, even though cognitive functions have been widely established to have a significant influence on mathematics performance, there is surprisingly little research on how to enhance cognitive functions (Witt, 2011). Consequently, this study had as primary objective to explore the impact of a BCI-based mathematics educational game as a tool for facilitating the development of cognitive function that enhance mathematics skills in children. The choice of a BCI-based solution for enhancing cognitive functions stems from recent neuroscience literature that highlights the potential of BCIs as tools for enhancing cognitive functions. Existing neuroscience, psychological and mathematical education research have established a number of cognitive functions (working memory, inhibitory control, math anxiety, and number sense) that affect mathematics education. This study combined these existing paradigms with the BCI device to provide a technological solution for enhancing the basic cognitive functions that foster mathematics learning. Following these assertions, a BCI-based mathematics educational game was developed taking into account the target population (children from the ages from 9-16) and the important role of digital educational games in improving education (in this case mathematics education in particular). Using a within-subjects short-term longitudinal research design, this study established that a BCI-based mathematics educational game could be used to significantly enhance four basic cognitive functions (working memory, inhibitory control, math anxiety, and number sense). These four cognitive functions have been widely acknowledged as significant fundamental aspects of mathematics education. As such, adopting such a technological solution in South African schools can go a long way to address the current “math crises” by enabling educators and learners to address the issue of low cognitive functions. This study culminated with practical recommendations on how to address the “math crisis” in South Africa.