Computer Science and Informatics
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Browsing Computer Science and Informatics by Advisor "Schall, Robert"
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Item Open Access Assessing a brain-computer interface by evoking the auditory cortex through binaural beat(University of the Free State, 2013-01) Potgieter, Louwrens; De Wet, Lizette; Schall, RobertEnglish: Why can some people study, read books, and work while listening to music or with noise in the background while other people simply cannot? This was the question that prompted this research study. The aim of this project was to assess the impact of binaural beats on participants during the performance of a task. The participants were exposed to different binaural beats that changed the dominant brainwaves while they were engaging in the task. A braincomputer interface was used to monitor the performance of the task in which a Lego Mindstorm robot was controlled as it moved through a course. To accomplish the aim of the project, the effects of binaural tones on participants’ task performance were investigated in relation to participants’ levels of frustration, excitement, engagement, meditation and performance. Participants were monitored by means of using an Emotiv EPOC neuroheadset. Although previous studies on binaural beats have been done, most of these studies were done on Attention deficit-hyperactivity disorder (ADHD) children, with users performing everyday tasks. In these studies, time was the only metric used. The researcher collected data by means of questionnaires that were completed by the participants to obtain personal information and measure the user experience. The aspects of frustration, excitement, engagement, meditation and performance were determined using the Emotiv headset in combination with the Emotiv software development kit, Microsoft Robotics Studio and software created by the researcher. After intensive statistical analysis, the researcher found that different sound frequencies did indeed affect user performance. Sessions where no sound frequency was applied were associated with more errors and longer time durations compared with all other frequencies. It can be concluded that invoking a participant’s dominant brainwave by means of binaural tones can change his/her state of mind. This in turn can affect the long-term excitement, short-term excitement, engagement, meditation, frustration or performance of a participant while performing a task. Much remains to be learned, in particular regarding the combination of brain-computer interfaces and human-computer interaction. The possibility of new cutting-edge technologies that could provide a platform for further in-depth research is an exciting prospect.Item Open Access Assessing a brain-computer interface by evoking the auditory cortex through binaural beats(University of the Free State, 2014-07-22) Potgieter, Louwrens; De Wet, Lizette; Schall, RobertEnglish: Why can some people study, read books, and work while listening to music or with noise in the background while other people simply cannot? This was the question that prompted this research study. The aim of this project was to assess the impact of binaural beats on participants during the performance of a task. The participants were exposed to different binaural beats that changed the dominant brainwaves while they were engaging in the task. A braincomputer interface was used to monitor the performance of the task in which a Lego Mindstorm robot was controlled as it moved through a course. To accomplish the aim of the project, the effects of binaural tones on participants’ task performance were investigated in relation to participants’ levels of frustration, excitement, engagement, meditation and performance. Participants were monitored by means of using an Emotiv EPOC neuroheadset. Although previous studies on binaural beats have been done, most of these studies were done on Attention deficit-hyperactivity disorder (ADHD) children, with users performing everyday tasks. In these studies, time was the only metric used. The researcher collected data by means of questionnaires that were completed by the participants to obtain personal information and measure the user experience. The aspects of frustration, excitement, engagement, meditation and performance were determined using the Emotiv headset in combination with the Emotiv software development kit, Microsoft Robotics Studio and software created by the researcher. After intensive statistical analysis, the researcher found that different sound frequencies did indeed affect user performance. Sessions where no sound frequency was applied were associated with more errors and longer time durations compared with all other frequencies. It can be concluded that invoking a participant’s dominant brainwave by means of binaural tones can change his/her state of mind. This in turn can affect the long-term excitement, short-term excitement, engagement, meditation, frustration or performance of a participant while performing a task. Much remains to be learned, in particular regarding the combination of brain-computer interfaces and human-computer interaction. The possibility of new cutting-edge technologies that could provide a platform for further in-depth research is an exciting prospect.Item Open Access Determining the usability of pedagogical interface agents in the context of adult computer literacy training: a South African perspective(University of the Free State, 2016) Mabanza, Ntima; De Wet, Lizette; Schall, Robert𝑬𝒏𝒈𝒍𝒊𝒔𝒉 The problem of high computer illiteracy amongst adults in 3rd world countries, such as South Africa (SA), is preventing these individuals from becoming part of workforce as computer skills have become one of the major requirements to enter the job market. The other challenge for this group is that most of the current adult computer literacy training is conducted using approaches such as conventional training and e-learning. Often these approaches pose intellectual challenges to people who have never been exposed to a computer. In line with this, this research study was conducted in an effort to find new approaches to assist adult computer illiterate people, specifically in SA, to acquire the skills necessary (i.e. basic computer literacy) to promote employability and the improvement of their lives. The use of Pedagogical Interface Agents (PIAs) is one example of such a new approach. Over the years, many research studies on the potential of PIAs in promoting learning have been carried out. The results obtained from these studies showed that PIAs can improve student learning, engagement and motivation. However, most of these studies have focused on age groups ranging from childhood to undergraduate college students. Little attention has been paid to the use of PIAs in adult learning, and in computer literacy training, specifically in the word processing environment. The aim of this research study was to establish, through user testing, whether the incorporation of a variety of PIAs could improve and facilitate the computer literacy training (specifically in a word processing environment) for adult computer illiterates in SA. To achieve this aim, Simulated Microsoft Office Word System (SMOS), a simulated word processor system incorporating 10 PIAs (varying in terms of appearance, gender, voice and reality) was used in conjunction with MS Word to collect data needed for this research. A summative usability evaluation was performed in this study. The pragmatist paradigm was selected as a suitable paradigm for the current study. This research study employed the convergent parallel mixed-methods design. Study participants consisted of a group of adults from Mangaung-University of the Free State Community Partnership Programme (MUCPP) who could understand and speak English, had little or no formal education and had never been exposed to a computer before. In order to better assess the usability of the 10 PIAs incorporated in SMOS, participants were divided into two groups, namely the test group (trained with SMOS, which incorporated PIAs) and the control group (trained with MS Word, without PIAs). Afterwards, participants from both groups were given 11 basic word processing tasks to complete using their respective systems (i.e. SMOS or MS Word) as part of the user assessment. In this study, reliability and validity were established through the use of multiple sources of data, which were directly linked to the study aims and objectives. A pilot study was conducted to check the appropriateness of data collection techniques used in this study. The user test performed in this study sought to measure three usability attributes, namely efficiency (measured by means of task efforts), effectiveness (measured by means of both individual and total number of errors) and satisfaction (measured by means of the user experience questionnaire related to the amount learnt from the study overall, enjoyment in being part of the study, and willingness to participate in a similar study in future). Observations and interviews were used to complement and better understand the effectiveness, efficiency and satisfaction data. All collected user test data were analysed using comparative statistical test techniques. The comparative analyses‟ results showed that test group participants (trained with SMOS, which incorporated PIAs) outperformed the control group participants (trained with MS Word, without PIAs) in both efficiency and effectiveness. With regard to the satisfaction, no difference was noted between participants from the two groups. Based on the findings of this study, it can be inferred that the use of PIAs could assist in overcoming many problems faced by adult computer illiterate users during computer literacy training in a 3rd world environment like in SA. However, it is suggested that key aspects, such as characteristics of adult learners, PIAs‟ external observable characteristics, and adult learners‟ satisfaction/ability to use the system, need to be systematically explored. ___________________________________________________________________